

There are a few glitches on show here too, such as players sometimes hoofing the ball into touch for no apparent reason, goalkeepers parrying shots half a foot in front of their limbs and players bouncing off each other as though they're made of rubber. Games are best watched in the highlights mode, during whichĮxciting passages of play help mask the engine's full match deficiencies. Visually, CM2010's match engine trumps FMOVs, though there are still some question marks hanging over match realism. An all-new 3D match engine has replaced the bowling-pin players of CM2008, resulting in a far more immersive and believable experience. Instead of the usual 12-month development cycle, Eidos gave BGS two years to create Championship Manager 2010, and the extra time has certainly paid off.

For The First time since Beautiful Game Studios took over development duties, the Championship Manager series poses a threat to Football Manager's dominance.
